Imagine having fun and learning at the same time – that’s ActiveFloor! Physical activity supports information processing, memory, concentration, and overall well-being, so what better way to combine learning and movement than with a mobile floor projector.

Sensotec’s ActiveFloor mobile projector transforms any floor or table into an interactive surface, giving staff and students access to 10,000+ educational games, activities, and sensory experiences. Whether used to meet specific learning outcomes or for recreation, a mobile projector is a fun and engaging way to support students’ physical, cognitive, and social development.

 

An ActiveFloor projector beams a colourful and interactive game onto the floor, inviting users to engage in playful exploration and movement, and enjoy an immersive educational experience.

 

SHIFT THE FOCUS FROM LEARNING TO PLAY

As an interactive learning tool, the ActiveFloor projector encourages child-initiated learning. A subject or skill students may have previously found difficult becomes fun and engaging once presented as a ‘game’. This shift from traditional learning to an interactive play-based approach helps to:

 

Whether you need a short 10-minute break from the classroom or use ActiveFloor to create a structured 30 to 60-minute learning session, the extensive library of games and activities offers something for every age group and every ability.

 

IMPROVE CLASSROOM ENGAGEMENT

ActiveFloor switches up the traditional classroom learning model, creating new ways for students to interact with the material and each other.

Introduce Interactive Lessons

Ideal for visual and kinetic learners – for example, a geography lesson is an opportunity for an interactive map exploration where students physically move to different countries projected on the floor.

From hating maths to teaching it, Mathematics teacher Jesper Albinus loves how ActiveFloor turns traditional teaching on its head:

 “I HATED maths when I went to public school…I don’t think that maths always has to be traditional and ‘boring’. Maths can be about anything: cars, horses and animals – in the end, the equation is the same…The great thing about ActiveFloor is that everybody gets a chance to show that they are good at something. Some are good at solving equations, others have a great memo­ry, and everyone (especially boys) loves to compete.”

Support Collaborative Learning:

Encourage students to work together to solve problems and complete tasks, while developing strong teamwork and communication skills, and building trust and empathy.

“ActiveFloor’s interactive learning system is meant for a classroom full of can’t-sit-still-and-want-to-play-now youngsters, who learn and play together. Those who eagerly wait for their turns will watch closely and intently to help answer questions and cheer on their classmates.

Kids who may be typically shy or withdrawn are now being picked first for teams because of their memorisation and concentration skills”.

-Primary Teacher

Receive Real-Time Feedback

By receiving and responding to feedback in real-time, students can get a quicker and more accurate understanding of concepts and subject matter.

School children interact with each other as they participate in a dynamic learning experience with an ActiveFloor mobile projector, with vibrant images and educational content projected onto the floor.

 

ACTIVE BODIES, ACTIVE MINDS – THE IMPORTANCE OF MOVEMENT

As physical activity releases endorphins, these ‘feel-good hormones’ work to improve the mood and reduce stress and anxiety. Endorphins also play several other important roles in the classroom, with the power to:

 

Brain scientist and researcher Kjeld Fredens explains movement and activity as being so fundamental to learning and development that you could say children think with their bodies. Physical activity is a simple yet extremely powerful tool for boosting student performance and well-being.

 

BRIDGE THE GAP BETWEEN OUR DIGITAL AND PHYSICAL WORLDS  

While technology plays a valuable role in modern education, excessive screen time brings its own set of challenges – sometimes to the detriment of physical, mental and emotional health.

ActiveFloor bridges this gap between the digital and physical by combining the best of both worlds. By using technology to initiate physical activity, students can stay active all while reaping the educational benefits of digital learning.

Children race around a projection from an ActiveFloor mobile projector, as they interact with dynamic visuals on the floor.

 

A FLEXIBLE SOLUTION THAT ADAPTS TO YOUR SPACE AND NEEDS  

Right from the outset, ActiveFloor has been designed with flexibility in mind. In addition to the extensive library of games and activities, teachers and students can also create their own content. This level of customisation offers:

 

Need to accommodate various users? Simply move between locations and adjust the height to change the screen size, or alternate between floor and tabletop use.

ActiveFloor is also ideal for after-school programs or recreational use. Multiple students can take part and play together, encouraging social interaction and collaborative learning.

 

SUPPORT STUDENTS WITH SPECIAL NEEDS   

ActiveFloor’s design accommodates all levels of mobility, making it an inclusive tool for students with special needs. Being suited to both floor and tabletop use, students can use their feet, hands, or their entire body to interact with games and activities.

Emily King, a primary school technology teacher, shares her experience with ActiveFloor:

“ActiveFloor’s gaming system satisfies students at all levels. I’m able to implement the interactive learning games with those having special needs also, (from non-verbal and severe autism to wheelchair users). Whether it’s our learning games, sensory games or an activity like soccer to encourage good behaviour, all of my 750 students are able to participate in one way or another”

For students with specific and complex learning needs, ActiveFloor’s level of customisation makes it a powerful tool to support conditions such as:

 

With ActiveFloor, both neurodiverse and neurotypical students alike have an inclusive and enjoyable space to learn and grow to their full potential.

Children living with special needs enjoy a supportive and interactive sensory experience, as they engage with a projected image from an ActiveFloor mobile projector.

 

A MULTISENSORY APPROACH: THE FUTURE OF EDUCATION   

As each student enters the classroom with unique challenges and life experiences, we can no longer ignore the ineffectiveness of a ‘one size fits all’ approach to our learning environments.

A multi-sensory approach caters to diverse learning styles and needs, making education more inclusive, flexible, and enjoyable for all students. And with a blend of visual, auditory, and kinesthetic activities, Sensotec’s ActiveFloor lets students engage and develop their senses in a way that works for them.

 

A CLOSER LOOK AT THE ACTIVEFLOOR PROJECTOR    

Sensotec’s ActiveFloor projector includes a 3 x 2m vinyl floor, creating a blank canvas for instant use. For smaller floor spaces or tabletop use, adjusting the unit’s height changes the projection size. The inclusion of a PC with Windows 10, speakers and a tracking camera make set up and interaction seamless.

The unit itself is a compact 43cm wide, with castors for quick and easy relocation. Users can explore and download activities and sensory experiences from a large library. ActiveFloor also provides quick, easy templates to customise or create your own content. All you need is a smooth surface, a power point connection, and internet access.

At no extra cost, users have access to ongoing software updates and new game templates. An online community is also available for sharing knowledge, asking questions, and interacting with other teachers and pedagogical approaches. Get Quote – ActiveFloor Projector.

The image showcases a diverse array of educational games and experiences available through the ActiveFloor mobile projector. From interactive math puzzles to immersive sensory experiences, users have the opportunity to engage and develop skills in an innovative educational setting.

WHY CHOOSE SENSOTEC?    

Sensotec is here to help you seamlessly integrate the projector into the classroom for immediate use.

We offer expert guidance, comprehensive support, and assistance with set-up and training. Ready to shift the focus from learning to play? Contact us for a chat at 1300 622 180, or info@sensotec.com.au.

From mobile sensory equipment to full room installs, Sensotec works closely with you to find a solution that meets your needs and budget. Explore our full range of sensory equipment. 

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